This year marks the first year of the Festival. We have a half a dozen games already on the schedule (pretty cool for year 1!) and many more that will be created during ARGFest. FestHQ, located in the W Midtown (room: Focus), will also have plenty of room for pickup games, activities, & sessions. You can think of the pickup sessions as our very own casual unconference devoted to all things fun & crazy – from street games to pervasive games to alternate reality games to transmedia storytelling to performance art to whatever else you come up with.
For a full schedule of the games & pickup sessions, check out our Festival Schedule. This will be updated throughout the event, but for the best info, come to FestHQ.
For a full description of each game, check out the Game Directory.
If you have a game that you’d like to add to the schedule, contact us with the details as soon as possible.
July 5th, 2010
We are extremely pleased to announce that Maureen McHugh will be delivering the keynote this year. Maureen is an award winning science fiction writer who, for almost a decade now, has been exploring what it means to write in a transmedia environment. She has been a writer and/or managing editor behind some of the most popular and critically claimed experiences to date including I Love Bees (Halo 2), Why So Serious (The Dark Knight), and Year Zero (the Nine Inch Nails album of the same name).
Credits aside, Maureen has an incredible grasp how to write and deliver a story across mediums in a way that draws people in. She understands how to work with designers, producers, and technology in a way that brings a story to life for the audience without the technology or complexity becoming a barrier. It’s a tricky balancing act and one that few can do as well.
We hope that you will join us on Friday, July 16 for what is sure to be an evening filled with insights & fun stories from the trenches.
June 14th, 2010
If you haven’t already heard, this year ARGFest will have it’s first true festival – for two days (Saturday & Sunday), we’ll be showing off street games, location-based games or storytelling, ARG live events, & more. By bringing together a critical mass of projects, we’ll be able to attract attention to some of the outstanding things happening in this space. As a bonus, it makes it all the more exciting for folks to come and play & experience if they know that there are a variety of things to do.
We have a number of different spaces available – inside & outside, green spaces & urban places. We’re looking for all sorts of projects, for example:
- Street games, big games, &/or urban play
- Location-based games, storytelling, & applications
- Augmented reality games & applications
- ARG live events
- Creative projects we’ve not thought to include in this list!
We will also have space and time available to show off case studies and/or for interviews.
Submissions are due TUESDAY, JUNE 15! A fairly game specific submission form can be found on our Festival Submission page, but don’t let that stop you if you have something else in mind. Contact us with any questions or if you need additional time.
March 26th, 2010
We are so excited to announce that this year the Fest in ARGFest is a two day game festival showcasing the best in public play & games. Location based games, street games, scavenger hunts, big urban games… you name it and more. They will all be happening July 17 & 18 in Midtown Atlanta. That’s a full weekend of exploring the city through play while making tons of new friends and having some good clean (and oh so crazy) fun.
The thing is… we need games! So all of you game designers out there, show us your stuff. We’re looking for games that are fun and get people outside to interact with and explore the city in ways they never would have before. We want games that are innovative – whether they’re high tech or have no tech at all. Game submissions will be accepted until May 15 and reviewed on a rolling basis (so don’t wait until the last minute!).
ARGFest 2010 will be centered in Midtown Atlanta. The four day event, July 15-18, includes two days of conference sessions & social events followed by two days of city-wide play.
Game Submission Form
Submission Deadline: May 15, 2010